Smuggling Game (Dutch: Smokkelspel)

The Smuggling Game is another running game which can be played inside the forest. The game takes place inside the forest. The group is divided into two teams. One team is called the smugglers and the other the police or customs. The goal of the smugglers is to smuggle goods (cards) from one part of the forest to another part. In both parts of the forest is a game leader, one who hands out and one who collects cards. The goal of the police is to make sure that the smugglers fail at their goal. The smuggler has to hand over his card to the police when he is tapped by them. The police then hands out the collected card to a third game leader who is located in the middle of the two other game leaders. The game leader who hands out cards to the smugglers has a fixed number of cards. Shortly after the game leader is out of cards the smugglers become the police and vica versa. Of course this team switching can also be time dependent.

To actually play the Smuggling Game there is one required accessories and one optional.

  • required: game cards (see below)
  • optional: sash, for identification of both teams

A few alterations can be made to the game to make it more difficult or exiting.

  1. If the police taps a smuggler, they do rock-paper-scissors or another simple game, to determine if the police wins the card from the smuggler. If the police loses he has, for instance, to stand still for at least 5 seconds.
  2. Instead of one location where the smugglers can bring their cards towards to, there are multiple locations.
  3. First the smugglers bring their cards to the first location. They can then decide to double the value of the card by bringing it to a second, more difficult to reach, location. Then they can bring to a third, et cetera.

Game cards

Click on the figure to go to the Google drawing. You can download a A4 paper sheets here with the cards in the correct ratio, to be printed on colored paper. The Dutch version can be found here.

Smuggling Game - Cards

Stratego Alive (Dutch: Levend Stratego)

One week in the Summer I work voluntary as a camp leader at a summer camp for children. Each year there are at least three summer camps for different ages. The camp accommodation is located in the Veluwe which is a forest-rich ridge of hills in the province of Gelderland in the Netherlands. Hence a lot of the activities take place inside the forest. Every camp leader organizes some games/events for the children. This year I organized four events.

The last two games I want to share with you. In this blogpost I explain the details of Stratego Alive. In another blog I will give the details about the Smuggling game.

Stratego Alive

Stratego Alive is a variation on the strategy board game Stratego. It is a running game and is to be played in the forest. The group is divided in two or more teams. All teams have their own playing field, i.e. part of the forest, in which they hide their flag, note that the flag must still be, partially, visible . The flag can be for instance a colored towel or an old ripped bed sheet with some colored paint on it. The goal of the game is to capture the flag of the opposing teams.

Every team has at least one game leader. The game leader sits on a fixed location somewhere in the part of the forest of that particular team. The game leader hands out every player a card. On the card the rank is shown and depending on the card also some extra info. The table below shows the ranks. In general it holds that the card with the highest rank wins. If a player wins the player who lost gives his card to the winning player. Both players must then return to their respective game leader, the winning player is to hand in the card of the losing player. The losing player is to obtain a new card.

Ratio Name Rank Info
1 Marshal 10 Loses against the Spy if Spy taps first.
4 General 9
5 Colonel 8
6 Major 7
7 Captain 6
8 Lieutenant 5
9 Sergeant 4
6 Miner 3 Wins against Bomb
10 Scout 2
2 Spy 1 Wins against the Marshal if Spy taps first.
6 Bomb 0 Loses against the Miner. Cannot tap anyone

The Marshal is the highest rank and wins from all other cards, except if it is tapped by the Spy. The Spy is the only character which wins from the Marshal if he taps first. It is to be noted that sometimes children fight over who tapped first regarding the Marshal and Spy, therefore the rule can also be changed such that the Marshal always losses against the Spy regardless of who taps first. The Bomb is somewhat similar to the Marshal it also wins from almost every card accept that the Bomb cannot tap other players by himself and loses against the Miner.

If the rank is equal there are two rules which one can enforce, (i) either the two players exchange cards and return to their game leader or (ii) the two players ignore each other and continue playing.

This is Stratego Alive. This game can easily be themed when the game is to be played into a certain setting, for instance, pirates. You simply change the name of the Marshal to Captain Hook, General to Jack Sparrow, et cetera.

To actually play Stratego Alive there are two required accessories and one optional.

  • required: game cards for every team (see below)
  • required: flag for every team
  • optional: sash, for identification of each team

Game cards

Click on the figure to go to the Google drawing. You can download a A4 paper sheets here with the cards in the correct ratio, to be printed on colored paper. The Dutch version can be found here. Credits regarding the graphics of the cards go to Sjoerd.

Stratego Alive - Cards